Vampolitics: Vassals of the VoidPress kit
You have inherited a graveyard, Sovereign. Yet through logistics, diplomacy, and the art of war, the space-vampire age can rise again under your banner.
- Out October 29, 2026
- PC · Steam
- Free demo out now
Everything here may be used freely for editorial coverage. Press & inquiries: [email protected]
For the record.
Short description
You have inherited a graveyard, Sovereign. Yet through logistics, diplomacy, and the art of war, the space-vampire age can rise again under your banner.
Long description
Vampolitics is a text-based strategy game about ruling a broken vampire house, one week at a time.
Each week, petitioners, stewards, envoys and family come before your throne, and every one of them wants something from you. Command, advise, help or punish them, then live with the consequences. Keep blood, gold, military and farmers in balance while each steward insists theirs matters most.
Beyond the throne room, eleven rival heirs are plotting to become the next Emperor. Plan marriages, forge alliances and declare wars. When words fail, fleets meet: loot, board enemy ships and claim the spoils.
Pick a bloodline or rule as a lone wolf, collect artifacts, wonders and legendary figures, and steer your house toward one of many endings.
Key features
- Throne-room decisions with lasting consequences
- Rival heirs and a living court that remembers
- Four resources led by feuding stewards to balance
- Deploy fleets, battle raiders, claim spoils
- Collect unique assets; artifacts, wonders, legendary figures, elite units
- Pick a family or rule as a lone wolf
- Branching story with multiple endings
Release trailer.
37 seconds, 1080p. Download the MP4 or embed it from YouTube. The B-cuts are in the full kit.
Trailer thumbnails16:9 JPG, 1920×1080 and 1280×720 · all ten (.zip, 1.7 MB)

Thumbnail · Throne room
Logo over a trailer frame

Thumbnail · Fleet battle
Logo over a trailer frame

End card
The trailer’s final frame

Clean still · Throne room
No logo, for your own text

Clean still · Fleet battle
No logo, for your own text
Screenshots.
Fourteen 1920×1080 captures from the current build. Open one to view it full size, or take them all at once.
Logos and key art.
Full-resolution originals. The checkerboard marks a transparent background.
Logos

Official logo
PNG · transparent · 3501×1561
Vector logo
SVG · scales to any size

Logo with glow
PNG · on black · 3970×2013

Logo on blood red
PNG · dark red field · 3970×2013

Alternate logo
PNG · transparent · 3501×1553

Flat logo
PNG · transparent · one colour

The V mark
PNG · transparent · 1135×1435

Throne cutout
PNG · transparent · 294×394
Key artNamed for their Steam store slots

Main capsule
PNG · 1232×706

Header capsule
PNG · 920×430

Header capsule, alternate
PNG · 920×430

Small capsule
PNG · 462×174

Library hero
PNG · 3840×1240 · no logo

Header art, no logo
PNG · 920×430

Vertical capsule
PNG · 748×896

Library capsule
PNG · 600×900
Two studios, opposite strengths.
Developer bio
Minscie (Finland) followed WhiteVault’s (Canada) game development streams on Twitch for a few years and noticed they had opposite strengths. WhiteVault is an amazing designer and artist with grand visions, while Minscie focuses on the programming, small details and polish.
Eventually, Minscie reached out to help bring WhiteVault’s ideas to life, but only if they found a game they both wanted to make. That turned out to be the easy part, as they both love narrative-driven games where dialogue and tough moral choices matter more than combat.
As WhiteVault puts it: “This game needs to be a love letter to the players and these kinds of games. I can’t half-ass it.”
Bloodchest Games
Press & inquiries
[email protected]Interviews, questions, or anything you need that is not on this page.
Usage
Assets in this press kit may be used freely for editorial coverage.